This is a small project I'm working on, just experimenting with reinforcement learning and behavior imitation to make an AI adversary that kinda feels like playing against a real player. All the movements made by the player (you) are recorded to train the model.


Right now there is no real objective in the game except beating the other player in the shortest amount of time possible while keeping as much health as possible (to get a better score); I will improve the mechanics and gameplay with time if I can get the machine learning model to where I want (I have no real expectations, this is just a small prototype and it may very well fail at becoming anything useful)

Feel free to give feedback / recommendations if you want to.


Controls:

Left click -> attack (melee)

Right click -> defend (hold)

Space -> dash (knock down)

Mouse -> aim

WASD -> move

StatusReleased
PlatformsHTML5
AuthorMarvynBealu
GenreFighting
Made withUnity
Tags2D, Experimental
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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